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        <title>DAM Audio Articles</title>
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        <lastBuildDate>Thu, 26 Feb 2026 00:00:00 GMT</lastBuildDate>
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            <title><![CDATA[On the use of HSR as an upmix solution for stereo reproduction on multi-speaker systems]]></title>
            <link>https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems</link>
            <guid>https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems</guid>
            <pubDate>Thu, 26 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Multi-speaker systems demand upmixing solutions that spatialize sound while preserving tonal balance and artistic intent. HSR meets this challenge by transforming stereo for setups with up to 64 speakers, without relying on FFT.]]></description>
            <content:encoded><![CDATA[<p>Multi-speaker systems demand upmixing solutions that spatialize sound while preserving tonal balance and artistic intent. HSR (High Space Resolution) meets this challenge by transforming stereo for setups with up to 64 speakers, without relying on FFT. Designed for post-production, live events, car audio and home theaters, HSR ensures natural immersion and faithful reproduction of the original mix. Unlike traditional FFT-based tools, HSR avoids phase artifacts and respects original dynamics. This presentation explores HSR's upmixing philosophy, compares it to stereo content processed through spatialization systems (e.g., IRCAM's Spat), and demonstrates how combining both approaches enhances stereo reproduction on multi-speaker systems — delivering precision, flexibility, and artistic integrity.</p>
<blockquote>
<p>This presentation is part of IRCAM Forum Workshops Paris / Enghien-les-Bains March 2026</p>
</blockquote>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="1-the-stereo-paradox-in-an-immersive-world">1. The Stereo Paradox in an Immersive World<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#1-the-stereo-paradox-in-an-immersive-world" class="hash-link" aria-label="Direct link to 1. The Stereo Paradox in an Immersive World" title="Direct link to 1. The Stereo Paradox in an Immersive World" translate="no">​</a></h2>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="11-stereo-a-spatial-encoding-not-two-mono-channels">1.1. Stereo: A Spatial Encoding, Not Two Mono Channels<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#11-stereo-a-spatial-encoding-not-two-mono-channels" class="hash-link" aria-label="Direct link to 1.1. Stereo: A Spatial Encoding, Not Two Mono Channels" title="Direct link to 1.1. Stereo: A Spatial Encoding, Not Two Mono Channels" translate="no">​</a></h3>
<p>A stereo recording is not two independent audio signals. It is a correlated sound field encoded into two channels through deliberate inter-channel relationships — a principle established by Alan Blumlein in 1931 (UK Patent 394,325) and formalized through decades of psychoacoustic research (Blauert, <em>Spatial Hearing</em>, MIT Press, 1997; Rumsey, <em>Spatial Audio</em>, Focal Press, 2001).</p>
<p>At any given moment, the stereo signal encodes:</p>
<ul>
<li class=""><strong>Localizable sources</strong> — panned positions defined by Inter-channel Level Differences (ILD), perceived as phantom sources between the loudspeakers.</li>
<li class=""><strong>Extended sources</strong> — spatial width conveyed through partial inter-channel correlation, perceived as sources with apparent source width (ASW).</li>
<li class=""><strong>Diffuse content</strong> — ambience and reverberation encoded through low inter-channel coherence, contributing to listener envelopment (LEV).</li>
</ul>
<p>These parameters are measurable: Inter-Channel Coherence (ICC), Inter-channel Intensity Difference (IID), and Inter-channel Phase Difference (IPD) are standardized in ISO/IEC 23003-1 (MPEG Surround). The stereo signal is not a simplification — it is a complete spatial encoding within the constraints of two channels.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="12-the-hardware-has-outpaced-the-content">1.2. The Hardware Has Outpaced the Content<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#12-the-hardware-has-outpaced-the-content" class="hash-link" aria-label="Direct link to 1.2. The Hardware Has Outpaced the Content" title="Direct link to 1.2. The Hardware Has Outpaced the Content" translate="no">​</a></h3>
<p>Modern playback systems have far more loudspeakers than the two that stereo was designed for, yet the content pipeline remains overwhelmingly stereo. An estimated 97–99% of the world's recorded music catalog exists in stereo or mono format. Apple Music launched Spatial Audio with Dolby Atmos in May 2021 with "thousands of songs" — a fraction of its ~100 million track library (Apple Newsroom, May 2021). Streaming music, podcasts, broadcast content, and legacy archives are stereo.</p>
<p>The result: multi-speaker systems play stereo through two speakers while the rest sit idle. The investment in immersive hardware produces no spatial benefit for the vast majority of content.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="13-the-missing-link">1.3. The Missing Link<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#13-the-missing-link" class="hash-link" aria-label="Direct link to 1.3. The Missing Link" title="Direct link to 1.3. The Missing Link" translate="no">​</a></h3>
<p>The challenge is clear: given that content is stereo and systems are multi-speaker, how do we bridge the gap faithfully?</p>
<p>Three categories of existing solutions each fail in specific ways:</p>
<p><strong>Simple signal distribution (phantom, L/R÷2)</strong> — routing L and R to additional speakers with attenuation. This is mathematically incorrect: energy summation is wrong, comb filtering occurs between correlated signals on multiple speakers, and the spatial field is not reconstructed but merely replicated.</p>
<p><strong>Spatialization systems (IRCAM Spat, L-ISA, d&amp;b Soundscape)</strong> — these treat each input as a mono object with positional metadata. When a stereo pair is sent as two objects, the spatialization engine has no knowledge of their inter-channel relationship. It distributes L and R independently, destroying the correlated sound field, the encoded panning positions, and the diffuse/direct ratio. The result depends on the panning algorithm (VBAP, DBAP, Ambisonics, WFS), but none accounts for stereo inter-channel correlation.</p>
<p><strong>FFT-based upmixers</strong> — frequency-domain analysis offers sophisticated spectral separation but introduces inherent artifacts, add latency and is quite heavy on CPU usage, which make it unsuitable for live applications as well as in entry-level audio products.</p>
<p>The missing link is an algorithm that understands stereo as a spatial encoding and reconstructs the encoded sound field across any number of loudspeakers — without spectral artifacts, without fabricating spatial content, and without ignoring inter-channel relationships.</p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="2-hsr-design-philosophy-and-architecture">2. HSR: Design Philosophy and Architecture<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#2-hsr-design-philosophy-and-architecture" class="hash-link" aria-label="Direct link to 2. HSR: Design Philosophy and Architecture" title="Direct link to 2. HSR: Design Philosophy and Architecture" translate="no">​</a></h2>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="21-core-principle-decode-the-sound-field-not-the-channels">2.1. Core Principle: Decode the Sound Field, Not the Channels<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#21-core-principle-decode-the-sound-field-not-the-channels" class="hash-link" aria-label="Direct link to 2.1. Core Principle: Decode the Sound Field, Not the Channels" title="Direct link to 2.1. Core Principle: Decode the Sound Field, Not the Channels" translate="no">​</a></h3>
<p>HSR (High Space Resolution) is built on a single premise: stereo is a spatial encoding that must be decoded before it can be rendered to multiple loudspeakers.</p>
<p>This is conceptually related to the primary-ambient decomposition framework established in the academic literature (Avendano &amp; Jot, <em>JAES</em>, 2004; Goodwin &amp; Jot, ICASSP, 2007; Faller &amp; Breebaart, AES 131st Convention, 2011), but with a critical distinction: HSR operates entirely in the time domain, without FFT, windowing, or frequency-domain transforms.</p>
<p>The processing architecture has three stages:</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="22-stage-1--inter-channel-correlation-analysis">2.2. Stage 1 — Inter-Channel Correlation Analysis<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#22-stage-1--inter-channel-correlation-analysis" class="hash-link" aria-label="Direct link to 2.2. Stage 1 — Inter-Channel Correlation Analysis" title="Direct link to 2.2. Stage 1 — Inter-Channel Correlation Analysis" translate="no">​</a></h3>
<p>HSR continuously examines the relationship between L and R channels:</p>
<ul>
<li class=""><strong>Inter-channel level differences</strong>: identifying where energy is positioned across the stereo panorama.</li>
<li class=""><strong>Inter-channel phase relationships</strong>: distinguishing coherent sources (high correlation) from diffuse content (low correlation).</li>
</ul>
<p>This analysis produces a continuous spatial map of the stereo field — not a discrete decomposition into "center" and "sides" (as in traditional Mid/Side processing), but a full distribution of energy across all panoramic positions.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="23-stage-2--spatial-extraction">2.3. Stage 2 — Spatial Extraction<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#23-stage-2--spatial-extraction" class="hash-link" aria-label="Direct link to 2.3. Stage 2 — Spatial Extraction" title="Direct link to 2.3. Stage 2 — Spatial Extraction" translate="no">​</a></h3>
<p>From the correlation analysis, HSR extracts spatial components as a continuous distribution. Each extracted component carries its position in the original stereo panorama, its energy level, and its coherence characteristics.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="24-stage-3--output-distribution">2.4. Stage 3 — Output Distribution<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#24-stage-3--output-distribution" class="hash-link" aria-label="Direct link to 2.4. Stage 3 — Output Distribution" title="Direct link to 2.4. Stage 3 — Output Distribution" translate="no">​</a></h3>
<p>The extracted spatial field is mapped to the target loudspeaker array. Each speaker receives a signal derived from the spatial components corresponding to its angular position, with:</p>
<ul>
<li class=""><strong>Energy conservation</strong>: total acoustic power is maintained (iso-energy processing). Content does not get louder when spread across more speakers.</li>
<li class=""><strong>Spatial coherence preservation</strong>: correlated components remain correlated on the target array; diffuse components remain diffuse. No artificial decorrelation is added.</li>
<li class=""><strong>Timbral neutrality</strong>: no redundant correlated signals on adjacent speakers, avoiding the comb filtering that plagues simple distribution methods.</li>
</ul>
<p>The distribution adapts to any speaker configuration — symmetric or asymmetric.</p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="3-hsr-vs-spatialization-systems-complementary-tools">3. HSR vs. Spatialization Systems: Complementary Tools<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#3-hsr-vs-spatialization-systems-complementary-tools" class="hash-link" aria-label="Direct link to 3. HSR vs. Spatialization Systems: Complementary Tools" title="Direct link to 3. HSR vs. Spatialization Systems: Complementary Tools" translate="no">​</a></h2>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="31-the-spatialization-paradigm">3.1. The Spatialization Paradigm<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#31-the-spatialization-paradigm" class="hash-link" aria-label="Direct link to 3.1. The Spatialization Paradigm" title="Direct link to 3.1. The Spatialization Paradigm" translate="no">​</a></h3>
<p>Modern spatialization engines — IRCAM Spat/SPAT Revolution (Carpentier, Noisternig &amp; Warusfel, "Twenty Years of Ircam Spat: Looking Back, Looking Forward," 41st ICMC, 2015), L-Acoustics L-ISA, d&amp;b Soundscape, Amadeus Holophonix — are designed for object-based audio. Each audio input is treated as a discrete point source with positional metadata, and the rendering engine calculates per-speaker amplitude coefficients using algorithms such as:</p>
<ul>
<li class=""><strong>VBAP</strong> (Vector Base Amplitude Panning — Pulkki, <em>JAES</em>, 1997): point-like virtual sources positioned via loudspeaker triplet gain calculation.</li>
<li class=""><strong>DBAP</strong> (Distance-Based Amplitude Panning — Lossius, Baltazar &amp; de la Hogue, <em>SMC</em>, 2009): no assumptions about speaker layout or listener position; useful for irregular arrays and installations.</li>
<li class=""><strong>HOA</strong> (Higher Order Ambisonics — Gerzon, 1973; Daniel, 2000): scene-based encoding using spherical harmonics, decoded to any speaker configuration.</li>
<li class=""><strong>WFS</strong> (Wave Field Synthesis — Berkhout, <em>JAES</em>, 1988): physical wavefront reconstruction using dense speaker arrays, eliminating the sweet spot.</li>
</ul>
<p>These systems are powerful — but they are designed for mono source objects. When stereo content is introduced as two mono objects (L and R), the spatialization engine:</p>
<ol>
<li class="">Has no information about inter-channel correlation.</li>
<li class="">Distributes L and R independently, ignoring their encoded spatial relationship.</li>
<li class="">Applies panning algorithms designed for point sources to what is actually a correlated sound field.</li>
<li class="">Produces output that may exhibit comb filtering, altered width, modified panning positions, and loss of envelopment — depending on the algorithm used and the source/speaker geometry.</li>
</ol>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="32-the-l-isa-stereo-mapper">3.2. The L-ISA Stereo Mapper<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#32-the-l-isa-stereo-mapper" class="hash-link" aria-label="Direct link to 3.2. The L-ISA Stereo Mapper" title="Direct link to 3.2. The L-ISA Stereo Mapper" translate="no">​</a></h3>
<p>L-Acoustics recognized this problem and introduced the Stereo Mapper feature in L-ISA 3.0. The Stereo Mapper "maps existing stereo content to an immersive speaker configuration without changing the original artist's mix," distributing stereo content "while conserving a similar power distribution as traditional left/right array configurations to retain the original stereo image and overall mix." (L-Acoustics, 2025)</p>
<p>This is a practical acknowledgment that stereo cannot simply be fed to a spatialization engine as two mono objects. It is, in essence, an upmixing solution within a spatialization framework.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="33-the-combined-approach-hsr--spatialization">3.3. The Combined Approach: HSR + Spatialization<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#33-the-combined-approach-hsr--spatialization" class="hash-link" aria-label="Direct link to 3.3. The Combined Approach: HSR + Spatialization" title="Direct link to 3.3. The Combined Approach: HSR + Spatialization" translate="no">​</a></h3>
<p>The most powerful configuration uses HSR as a preprocessing stage before a spatialization engine:</p>
<div class="language-text codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#393A34;--prism-background-color:#f6f8fa"><div class="codeBlockContent_QJqH"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#393A34;background-color:#f6f8fa"><code class="codeBlockLines_e6Vv"><span class="token-line" style="color:#393A34"><span class="token plain">Stereo (2 ch) → HSR → N spatial components → Spat / L-ISA / Soundscape → Speakers</span><br></span></code></pre></div></div>
<p>In this workflow:</p>
<ol>
<li class="">HSR decodes the stereo field into N spatially coherent components (each component represents a portion of the continuous panoramic distribution).</li>
<li class="">Each component is fed to the spatialization engine as an independent object — but unlike raw L/R, each object carries spatially meaningful content with coherent positioning.</li>
<li class="">The spatialization engine applies its rendering algorithm (VBAP, Ambisonics, WFS) to objects that are already spatially decomposed, not arbitrarily split stereo channels.</li>
<li class="">An additional algorithm, like ICS (Interference Cancellation System), allows to remove the resulting comb-filtering that may still occur. We must notice that compared to feeding a stereo signal directly to multiple speakers, using a solution like HSR reduces the comb-filtering effect.</li>
</ol>
<p>The result: the fidelity of stereo-aware upmixing combined with the flexibility of object-based spatialization. The sound designer retains full control over spatial positioning while the stereo field's encoded spatial information is preserved rather than destroyed.</p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="4-application-domains">4. Application Domains<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#4-application-domains" class="hash-link" aria-label="Direct link to 4. Application Domains" title="Direct link to 4. Application Domains" translate="no">​</a></h2>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="41-live-sound">4.1. Live Sound<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#41-live-sound" class="hash-link" aria-label="Direct link to 4.1. Live Sound" title="Direct link to 4.1. Live Sound" translate="no">​</a></h3>
<p>The live sound sector is where the stereo-to-immersive gap is most acute. Immersive systems — L-Acoustics L-ISA, d&amp;b Soundscape, Amadeus Holophonix — are increasingly deployed in venues and touring productions. But the majority of playback content (backing tracks, DJ sets, pre-recorded sound effects, interval music) arrives as stereo.</p>
<p>HSR addresses this directly:</p>
<ul>
<li class=""><strong>Touring</strong>: the front-of-house engineer mixes in stereo (standard workflow, universal compatibility). HSR distributes the stereo mix across whatever speaker configuration exists at each venue — arena, theater, festival — with no per-venue preparation. Using multiple buses he can also change the space reproduction for any stem included in the master signal.</li>
<li class=""><strong>Theatre</strong>: pre-recorded sound effects and playback tracks become spatial events that use the full installed system, without re-editing for multichannel.</li>
<li class=""><strong>DJ performance</strong>: the DJ's stereo output feeds HSR, which expands it to fill main arrays, side fills, and ceiling speakers. The DJ works as always; the audience experiences spatial immersion.</li>
</ul>
<p>The 5-sample latency is critical: live sound is latency-intolerant. Monitor systems, front-of-house alignment, and time-aligned delay towers all require sub-millisecond processing delays. HSR's 104 µs latency at 48 kHz is negligible in any live audio chain.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="42-automotive">4.2. Automotive<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#42-automotive" class="hash-link" aria-label="Direct link to 4.2. Automotive" title="Direct link to 4.2. Automotive" translate="no">​</a></h3>
<p>Modern premium automotive audio systems feature a numerous number of speakers distributed across doors, dashboard, A-pillars, headliner, rear deck, and subwoofer enclosures. A solution like HSR allows to manage all those speakers, with an asymmetrical reproduction due to the main position of the driver.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="43-home-theater-and-consumer-electronics">4.3. Home Theater and Consumer Electronics<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#43-home-theater-and-consumer-electronics" class="hash-link" aria-label="Direct link to 4.3. Home Theater and Consumer Electronics" title="Direct link to 4.3. Home Theater and Consumer Electronics" translate="no">​</a></h3>
<p>Soundbars (5–13 drivers), Atmos-enabled receivers (7.1.4, 9.1.6), and whole-home audio systems face the same content gap. HSR provides:</p>
<ul>
<li class="">Meaningful utilization of every driver in the system for stereo content.</li>
<li class="">Center channel content derived from the stereo field (not a mono sum with comb filtering artifacts).</li>
<li class="">Height speakers receiving spatially appropriate content (not disconnected ambience).</li>
<li class="">Video synchronization guaranteed by sub-millisecond latency.</li>
</ul>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="44-broadcast">4.4. Broadcast<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#44-broadcast" class="hash-link" aria-label="Direct link to 4.4. Broadcast" title="Direct link to 4.4. Broadcast" translate="no">​</a></h3>
<p>Broadcast facilities live in format mismatch: legacy archives are stereo, live feeds arrive stereo, international content varies. HSR provides artifact-free format conversion:</p>
<ul>
<li class="">No pre-echo on speech transients (critical for dialogue intelligibility).</li>
<li class="">No musical noise during quiet passages.</li>
<li class="">No spectral smearing on complex material.</li>
<li class="">Real-time, on-air operation with broadcast reliability.</li>
</ul>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="5-spacelite-hsr-in-practice">5. Spacelite: HSR in Practice<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#5-spacelite-hsr-in-practice" class="hash-link" aria-label="Direct link to 5. Spacelite: HSR in Practice" title="Direct link to 5. Spacelite: HSR in Practice" translate="no">​</a></h2>
<p>Spacelite is the software implementation of HSR, available as a standalone application for macOS and Windows.</p>
<ul>
<li class=""><strong>HSR upmix engine</strong>: Stereo → any speaker configuration</li>
<li class=""><strong>4 stereo inputs</strong>: Mix multiple stems simultaneously</li>
<li class=""><strong>Full routing matrix</strong>: Per-channel weight, pan, and gain</li>
<li class=""><strong>Preset system</strong>: Save and recall complete configurations</li>
<li class=""><strong>MIDI/OSC control</strong>: External automation and integration</li>
<li class=""><strong>HCC algorithm bass management</strong>: Phase-aware subwoofer crossover</li>
</ul>
<p>Spacelite is designed for immediate deployment: define your speaker positions, connect stereo sources, and the system produces spatial output in minutes. No spatial mixing expertise required; no content preparation necessary.</p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="6-conclusion-upmixing-as-a-necessary-discipline">6. Conclusion: Upmixing as a Necessary Discipline<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#6-conclusion-upmixing-as-a-necessary-discipline" class="hash-link" aria-label="Direct link to 6. Conclusion: Upmixing as a Necessary Discipline" title="Direct link to 6. Conclusion: Upmixing as a Necessary Discipline" translate="no">​</a></h2>
<p>The audio industry is experiencing a fundamental asymmetry: playback systems have multiplied their speaker count while the content catalog remains overwhelmingly stereo. This gap cannot be solved by native immersive production alone — the economics and logistics of re-mixing decades of stereo content for multichannel are prohibitive, and new stereo content continues to be produced at vastly greater volume than native immersive content.</p>
<p>Upmixing is not a compromise. It is the technically correct solution to a real engineering problem: how to render a two-channel spatial encoding faithfully across a multi-speaker array. The quality of the solution depends entirely on the quality of the algorithm.</p>
<p>HSR addresses this problem from first principles:</p>
<ul>
<li class="">It treats stereo as what it is: a spatial encoding, not two mono signals.</li>
<li class="">It operates in the time domain, eliminating the artifact classes inherent to frequency-domain processing.</li>
<li class="">It preserves artistic intent by extracting and redistributing the spatial information that mix engineers encoded — not by fabricating new spatial content.</li>
<li class="">It complements existing spatialization systems rather than competing with them — the combined HSR + Spat workflow demonstrates that upmixing and spatialization are not alternatives but complementary stages in the spatial audio chain.</li>
</ul>
<p>The missing link in the immersive audio chain is not more speakers, more formats, or more metadata. It is a faithful stereo decoder. That is what HSR provides.</p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="references">References<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#references" class="hash-link" aria-label="Direct link to References" title="Direct link to References" translate="no">​</a></h2>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="standards">Standards<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#standards" class="hash-link" aria-label="Direct link to Standards" title="Direct link to Standards" translate="no">​</a></h3>
<ul>
<li class="">ISO/IEC 23003-1 — MPEG Surround (Spatial Audio Coding), parametric stereo parameters (ICC, IID, IPD).</li>
<li class="">ITU-R BS.775-4 (2022) — "Multichannel stereophonic sound system with and without accompanying picture."</li>
<li class="">ITU-R BS.2051-3 (2022) — "Advanced sound system for programme production."</li>
</ul>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="patents">Patents<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#patents" class="hash-link" aria-label="Direct link to Patents" title="Direct link to Patents" translate="no">​</a></h3>
<ul>
<li class="">Blumlein, A.D. — UK Patent 394,325, "Improvements in and relating to Sound-transmission, Sound-recording and Sound-reproducing Systems," filed 14 December 1931, accepted 14 June 1933.</li>
</ul>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="peer-reviewed-publications">Peer-Reviewed Publications<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#peer-reviewed-publications" class="hash-link" aria-label="Direct link to Peer-Reviewed Publications" title="Direct link to Peer-Reviewed Publications" translate="no">​</a></h3>
<ul>
<li class="">Avendano, C. &amp; Jot, J.-M. — "A Frequency-Domain Approach to Multichannel Upmix," <em>J. Audio Eng. Soc.</em>, vol. 52, no. 7/8, pp. 740–749, 2004.</li>
<li class="">Berkhout, A.J. — "A holographic approach to acoustic control," <em>J. Audio Eng. Soc.</em>, December 1988.</li>
<li class="">Berouti, M., Schwartz, R. &amp; Makhoul, J. — "Enhancement of speech corrupted by acoustic noise," <em>Proc. ICASSP</em>, 1979.</li>
<li class="">Blauert, J. — <em>Spatial Hearing: The Psychophysics of Human Sound Localization</em>, revised edition, MIT Press, 1997. <a href="https://direct.mit.edu/books/oa-monograph/4885/Spatial-Hearing" target="_blank" rel="noopener noreferrer" class="">Open Access</a></li>
<li class="">Carpentier, T., Noisternig, M. &amp; Warusfel, O. — "Twenty Years of Ircam Spat: Looking Back, Looking Forward," 41st International Computer Music Conference, 2015. <a href="https://www.researchgate.net/publication/298982788" target="_blank" rel="noopener noreferrer" class="">ResearchGate</a></li>
<li class="">Faller, C. &amp; Breebaart, J. — "Binaural Reproduction of Stereo Signals Using Upmixing and Diffuse Rendering," AES 131st Convention, 2011.</li>
<li class="">Gerzon, M.A. — "Periphony: With-Height Sound Reproduction," <em>J. Audio Eng. Soc.</em>, vol. 21, no. 1, pp. 2–10, 1973.</li>
<li class="">Goodwin, M. &amp; Jot, J.-M. — "Primary-Ambient Signal Decomposition and Vector-Based Localization for Spatial Audio Coding and Enhancement," <em>Proc. ICASSP</em>, 2007.</li>
<li class="">Goodwin, M. &amp; Jot, J.-M. — "Spatial Audio Scene Coding," AES 125th Convention, 2008. <a href="https://www.aes.org/e-lib/browse.cfm?elib=14334" target="_blank" rel="noopener noreferrer" class="">AES E-Library</a></li>
<li class="">Lossius, T., Baltazar, P. &amp; de la Hogue, T. — "DBAP — Distance-Based Amplitude Panning," <em>Proc. SMC</em>, 2009.</li>
<li class="">Painter, T. &amp; Spanias, A. — "Perceptual coding of digital audio," <em>Proc. IEEE</em>, vol. 88, no. 4, pp. 451–515, 2000.</li>
<li class="">Pulkki, V. — "Virtual Sound Source Positioning Using Vector Base Amplitude Panning," <em>J. Audio Eng. Soc.</em>, vol. 45, no. 6, pp. 456–466, 1997. <a href="https://aes.org/publications/elibrary-page/?id=7853" target="_blank" rel="noopener noreferrer" class="">AES E-Library</a></li>
<li class="">Rumsey, F. — <em>Spatial Audio</em>, Focal Press / Routledge, 2001.</li>
<li class="">Vickers, E. — "Fixing the Phantom Center: Diffusing Acoustical Crosstalk," AES 127th Convention, Paper 7916, 2009.</li>
<li class="">Zotter, F. &amp; Frank, M. — <em>Ambisonics: A Practical 3D Audio Theory</em>, Springer, 2019. <a href="https://link.springer.com/book/10.1007/978-3-030-17207-7" target="_blank" rel="noopener noreferrer" class="">Springer</a></li>
</ul>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="spatialization-systems-documentation">Spatialization Systems Documentation<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#spatialization-systems-documentation" class="hash-link" aria-label="Direct link to Spatialization Systems Documentation" title="Direct link to Spatialization Systems Documentation" translate="no">​</a></h3>
<ul>
<li class="">IRCAM / FLUX:: Immersive — <a href="https://doc.flux.audio/spat-revolution/Spatialisation_Technology_Panning_Algorithms.html" target="_blank" rel="noopener noreferrer" class="">SPAT Revolution Documentation</a></li>
<li class="">L-Acoustics — <a href="https://www.l-acoustics.com/products/l-isa-immersive/" target="_blank" rel="noopener noreferrer" class="">L-ISA Immersive</a></li>
<li class="">L-Acoustics — <a href="https://www.l-acoustics.com/press-releases/l-acoustics-launches-l-isa-3-0-the-most-powerful-and-accessible-immersive-audio-platform-for-live-audio-professionals-and-music-creators/" target="_blank" rel="noopener noreferrer" class="">L-ISA 3.0 Stereo Mapper</a></li>
<li class="">d&amp;b audiotechnik — <a href="https://www.dbaudio.com/global/en/solutions/soundscape/" target="_blank" rel="noopener noreferrer" class="">Soundscape</a></li>
<li class="">Amadeus — <a href="https://music-group.com/holophonix/" target="_blank" rel="noopener noreferrer" class="">Holophonix</a></li>
</ul>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="industry-sources">Industry Sources<a href="https://documentation.dam-audio.com/blog/hsr-stereo-upmixing-multi-speaker-systems#industry-sources" class="hash-link" aria-label="Direct link to Industry Sources" title="Direct link to Industry Sources" translate="no">​</a></h3>
<ul>
<li class="">Apple Newsroom — <a href="https://www.apple.com/newsroom/2021/05/apple-music-announces-spatial-audio-and-lossless-audio/" target="_blank" rel="noopener noreferrer" class="">Apple Music Announces Spatial Audio and Lossless Audio</a>, May 2021.</li>
<li class="">vrtonung.de — <a href="https://www.vrtonung.de/en/dolby-atoms-for-cars-automotive-brands-spatial-audio-overview/" target="_blank" rel="noopener noreferrer" class="">Dolby Atmos Car Spatial Audio — Overview of Automotive Brands</a></li>
<li class="">DAM Audio — <a href="https://www.dam-audio.com/research/hsr-upmix-technology" target="_blank" rel="noopener noreferrer" class="">HSR Upmix Technology</a></li>
<li class="">DAM Audio — <a href="https://www.dam-audio.com/spacelite-standalone" target="_blank" rel="noopener noreferrer" class="">Spacelite</a></li>
</ul>]]></content:encoded>
            <category>HSR</category>
            <category>Upmixing</category>
            <category>Spatial Audio</category>
            <category>IRCAM</category>
            <category>Live Sound</category>
            <category>Automotive</category>
            <category>Research</category>
        </item>
        <item>
            <title><![CDATA[Why Can't You Make Dolby Atmos Without Upmixing?]]></title>
            <link>https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing</link>
            <guid>https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing</guid>
            <pubDate>Fri, 20 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The audio industry celebrates Dolby Atmos while dismissing upmixing — the very process that makes Atmos rendering possible. This article examines why you cannot make Dolby Atmos without upmixing.]]></description>
            <content:encoded><![CDATA[<p>The audio industry has developed a peculiar contradiction: Dolby Atmos is celebrated as the future of immersive audio, while upmixing — the very process that makes Atmos rendering possible — is dismissed as illegitimate. This article asks a simple question: <strong>can you actually make Dolby Atmos without upmixing?</strong></p>
<p>The answer, examined through five decades of Dolby's own technology and the published physics of spatial audio rendering, is no.</p>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="1-spatialization-a-century-of-encoding-space-in-audio">1. Spatialization: A Century of Encoding Space in Audio<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#1-spatialization-a-century-of-encoding-space-in-audio" class="hash-link" aria-label="Direct link to 1. Spatialization: A Century of Encoding Space in Audio" title="Direct link to 1. Spatialization: A Century of Encoding Space in Audio" translate="no">​</a></h2>
<p>Before addressing upmixing, it is essential to understand the broader history of spatial audio — because every advance in spatialization has faced the same fundamental challenge: how to encode a three-dimensional sound field into a finite number of channels, and how to decode it faithfully on the other end.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="11-from-mono-to-stereo-the-birth-of-spatial-encoding">1.1. From Mono to Stereo: The Birth of Spatial Encoding<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#11-from-mono-to-stereo-the-birth-of-spatial-encoding" class="hash-link" aria-label="Direct link to 1.1. From Mono to Stereo: The Birth of Spatial Encoding" title="Direct link to 1.1. From Mono to Stereo: The Birth of Spatial Encoding" translate="no">​</a></h3>
<p>The history of spatial audio begins with a single insight: that two channels can encode a continuous sound field.</p>
<p>In <strong>1881</strong>, Clement Ader demonstrated the <em>Theatrophone</em> at the Paris Opera — a system of telephone lines transmitting binaural audio from microphones placed on either side of the stage. Listeners holding two receivers to their ears perceived spatial depth and width. It was the first documented spatial audio experience.</p>
<p>Fifty years later, <strong>Alan Blumlein</strong> formalized the principles. His 1931 patent (UK 394,325, filed 14 December 1931, accepted 14 June 1933) contained 70 claims covering stereo recording, reproduction, and the mathematical basis for phantom source imaging. Blumlein demonstrated that inter-channel amplitude and phase relationships could encode a continuous spatial field — that the listener perceives sounds <em>between</em> loudspeakers, not <em>at</em> them. This was not a subjective impression but a psychoacoustic phenomenon rooted in Interaural Level Differences (ILD) and Interaural Time Differences (ITD). (IEEE Milestone, 2017; EMI Archive Trust)</p>
<p>Stereo became the dominant consumer format by the late 1960s. It remains so today: an estimated 97–99% of the world's recorded music catalog exists in stereo or mono.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="12-surround-sound-expanding-the-field">1.2. Surround Sound: Expanding the Field<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#12-surround-sound-expanding-the-field" class="hash-link" aria-label="Direct link to 1.2. Surround Sound: Expanding the Field" title="Direct link to 1.2. Surround Sound: Expanding the Field" translate="no">​</a></h3>
<p>The expansion from stereo to surround followed two parallel paths:</p>
<p><strong>Cinema surround</strong> emerged with Dolby Stereo (1976), which encoded four channels (L, C, R, S) into a two-channel optical print via matrix encoding. The consumer followed with Dolby Surround (1982) and Dolby Pro Logic (1987). Each of these was, by definition, an upmixer — we will return to this in detail in Section 3.</p>
<p><strong>Discrete surround</strong> arrived with Dolby Digital (AC-3) in 1992, delivering 5.1 channels (L, C, R, LS, RS, LFE) as independent streams. The ITU standardized the 3/2 multichannel layout in <strong>ITU-R BS.775</strong> (1994, revised through BS.775-4 in 2022): three front channels at 0° and ±30°, two surround channels at ±110°, and an optional Low-Frequency Effects channel limited to 20–120 Hz at +10 dB offset.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="13-three-paradigms-of-spatial-audio">1.3. Three Paradigms of Spatial Audio<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#13-three-paradigms-of-spatial-audio" class="hash-link" aria-label="Direct link to 1.3. Three Paradigms of Spatial Audio" title="Direct link to 1.3. Three Paradigms of Spatial Audio" translate="no">​</a></h3>
<p>Modern spatial audio systems are classified into three paradigms:</p>
<p><strong>Channel-Based Audio (CBA)</strong> assigns audio to specific loudspeakers in a predefined layout (2.0, 5.1, 7.1). Its limitation is inflexibility — content authored for one layout does not adapt to another without processing (i.e., upmixing or downmixing).</p>
<p><strong>Scene-Based Audio (SBA / Ambisonics)</strong> represents the sound field as a set of spherical harmonic coefficients, independent of any specific loudspeaker layout. Michael Gerzon formalized this approach in the 1970s (<em>JAES</em>, vol. 21, no. 1, 1973). The decoding step — transforming Ambisonic coefficients into loudspeaker feeds — is, functionally, an upmixing operation: derived signals for a specific speaker configuration.</p>
<p><strong>Object-Based Audio (OBA)</strong> stores audio elements with positional metadata (x, y, z coordinates, size, velocity). A renderer calculates per-speaker gains in real time. Dolby Atmos, MPEG-H Audio (ISO/IEC 23008-3), and DTS<!-- -->:X<!-- --> are all object-based systems. The rendering step — where metadata becomes loudspeaker feeds — is the focus of Section 4.</p>
<p>A fourth approach, <strong>Wave Field Synthesis (WFS)</strong>, proposed by Berkhout in 1988, uses dense arrays of loudspeakers to physically reconstruct sound wavefronts based on the Huygens-Fresnel principle. Unlike all other methods, WFS creates real — not phantom — source positions.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="14-the-common-thread">1.4. The Common Thread<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#14-the-common-thread" class="hash-link" aria-label="Direct link to 1.4. The Common Thread" title="Direct link to 1.4. The Common Thread" translate="no">​</a></h3>
<p>Every paradigm beyond mono shares the same fundamental architecture: <strong>encoding</strong> spatial information into a finite representation, then <strong>decoding</strong> it for a specific playback system. The decoding step always involves deriving loudspeaker feeds that did not exist in the authored content. This is the context in which upmixing must be understood.</p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="2-what-is-upmixing-definitions-and-scope">2. What Is Upmixing? Definitions and Scope<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#2-what-is-upmixing-definitions-and-scope" class="hash-link" aria-label="Direct link to 2. What Is Upmixing? Definitions and Scope" title="Direct link to 2. What Is Upmixing? Definitions and Scope" translate="no">​</a></h2>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="21-the-general-definition">2.1. The General Definition<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#21-the-general-definition" class="hash-link" aria-label="Direct link to 2.1. The General Definition" title="Direct link to 2.1. The General Definition" translate="no">​</a></h3>
<p><strong>Upmixing</strong> is the process of rendering an audio source of <em>n</em> channels to a playback system of <em>n + m</em> loudspeakers (where <em>m &gt; 0</em>), such that the additional loudspeaker feeds are <em>derived</em> — not authored — by a rendering algorithm. The derivation may rely on:</p>
<ul>
<li class=""><strong>Matrix decoding</strong>: extracting spatially encoded information from channel relationships (e.g., L+R for center, L−R for surround).</li>
<li class=""><strong>Signal analysis</strong>: examining inter-channel correlation, spectral content, and transient behavior to infer spatial distribution.</li>
<li class=""><strong>Metadata interpretation</strong>: using authored position data to calculate per-speaker amplitude coefficients (e.g., VBAP rendering).</li>
<li class=""><strong>Spherical harmonic decoding</strong>: transforming Ambisonic coefficients into loudspeaker feeds via decoder matrices.</li>
</ul>
<p>All four methods produce output channels that did not exist in the original authored content. The distinction between them is one of <em>method</em>, not of <em>nature</em>.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="22-what-upmixing-is-not">2.2. What Upmixing Is Not<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#22-what-upmixing-is-not" class="hash-link" aria-label="Direct link to 2.2. What Upmixing Is Not" title="Direct link to 2.2. What Upmixing Is Not" translate="no">​</a></h3>
<p>Several processes are sometimes confused with upmixing but are technically distinct:</p>
<ul>
<li class=""><strong>Downmixing</strong> reduces <em>n</em> channels to fewer channels. This is a lossy reduction, not a derivation of new spatial content.</li>
<li class=""><strong>Remixing</strong> creates a new mix from original multitrack stems — an artistic reinterpretation, not an algorithmic derivation.</li>
<li class=""><strong>Source separation + re-panning</strong> uses AI-based stem splitting to extract elements from a mix, then re-positions them. Apple's guidelines explicitly classify this as distinct and prohibit it: "Extracting stems ('de-mixing') from a stereo release is not allowed." (Apple Music Provider Support, v5.3.13)</li>
<li class=""><strong>Virtualization</strong> simulates a multichannel experience over fewer speakers using HRTFs. This is technically a <em>downmix with spatial processing</em>.</li>
</ul>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="23-the-academic-literature">2.3. The Academic Literature<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#23-the-academic-literature" class="hash-link" aria-label="Direct link to 2.3. The Academic Literature" title="Direct link to 2.3. The Academic Literature" translate="no">​</a></h3>
<p>The peer-reviewed literature treats upmixing as a legitimate signal processing discipline. The dominant paradigm is <strong>primary-ambient decomposition</strong>: separating the input into a "primary" (direct, localizable) component and an "ambient" (diffuse, enveloping) component, then distributing each appropriately.</p>
<p>Key contributions include:</p>
<ul>
<li class=""><strong>Avendano &amp; Jot (2004)</strong>: "A Frequency-Domain Approach to Multichannel Upmix," <em>JAES</em>, vol. 52, no. 7/8, pp. 740–749.</li>
<li class=""><strong>Goodwin &amp; Jot (2007)</strong>: "Primary-Ambient Signal Decomposition and Vector-Based Localization," <em>ICASSP</em>.</li>
<li class=""><strong>Goodwin &amp; Jot (2008)</strong>: "Spatial Audio Scene Coding," AES 125th Convention. A format-agnostic parameterization of audio scenes enabling optimal reproduction over any playback system.</li>
<li class=""><strong>Faller &amp; Breebaart (2011)</strong>: "Binaural Reproduction of Stereo Signals Using Upmixing and Diffuse Rendering," AES 131st Convention.</li>
<li class=""><strong>Kraft &amp; Zölzer (2016)</strong>: "Time-Domain Implementation of a Stereo to Surround Sound Upmix Algorithm," <em>DAFx-16</em>. Replaces the STFT with an IIR filter bank — achieving comparable quality with a fraction of computational cost.</li>
<li class=""><strong>Walther &amp; Faller (2011)</strong>: "Direct-Ambient Decomposition and Upmix of Surround Signals," <em>IEEE WASPAA</em>.</li>
</ul>
<p><strong>The academic community does not debate whether upmixing is legitimate. It debates which algorithms perform best.</strong></p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="3-dolby-five-decades-of-upmixing">3. Dolby: Five Decades of Upmixing<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#3-dolby-five-decades-of-upmixing" class="hash-link" aria-label="Direct link to 3. Dolby: Five Decades of Upmixing" title="Direct link to 3. Dolby: Five Decades of Upmixing" translate="no">​</a></h2>
<p>If upmixing is illegitimate, then Dolby has a problem — because the company <em>defined</em> the category, commercialized it globally, and built its dominant market position on successive generations of upmixing technology.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="the-factual-timeline">The Factual Timeline<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#the-factual-timeline" class="hash-link" aria-label="Direct link to The Factual Timeline" title="Direct link to The Factual Timeline" translate="no">​</a></h3>
<table><thead><tr><th>Year</th><th>Technology</th><th>Input</th><th>Output</th><th>Method</th></tr></thead><tbody><tr><td>1976</td><td>Dolby Stereo (cinema)</td><td>2-ch optical print</td><td>4 channels (L, C, R, S)</td><td>Passive matrix decoding</td></tr><tr><td>1982</td><td>Dolby Surround (consumer)</td><td>2-ch stereo</td><td>3 channels (L, R, mono S)</td><td>Passive matrix decoding</td></tr><tr><td>1987</td><td>Dolby Pro Logic</td><td>2-ch stereo</td><td>4 channels (L, C, R, S)</td><td>Active matrix with steering logic</td></tr><tr><td>2000</td><td>Dolby Pro Logic II</td><td>2-ch stereo</td><td>5 full-range channels</td><td>Active matrix, 6-Axis steering</td></tr><tr><td>2005</td><td>Dolby Pro Logic IIx</td><td>2-ch or 5.1</td><td>6.1 / 7.1 channels</td><td>Extended matrix + back surround derivation</td></tr><tr><td>2009</td><td>Dolby Pro Logic IIz</td><td>2-ch to 7.1</td><td>9.1 (with front heights)</td><td>Matrix + height channel derivation</td></tr><tr><td>2014</td><td>Dolby Surround Upmixer (DSU)</td><td>2-ch to 9.1</td><td>Up to 7.1.4 (27 speakers)</td><td>Signal analysis + spatial rendering</td></tr></tbody></table>
<p>Each generation is, by definition, an upmixer.</p>
<p>Dolby Pro Logic II was not developed by Dolby. It was created by Jim Fosgate at Harman International using <em>6-Axis</em> active matrix processing. Dolby licensed the technology and rebranded it. Over 300 million devices shipped with it. (Audioholics, 2022)</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="the-anti-competitive-episode">The Anti-Competitive Episode<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#the-anti-competitive-episode" class="hash-link" aria-label="Direct link to The Anti-Competitive Episode" title="Direct link to The Anti-Competitive Episode" translate="no">​</a></h3>
<p>In the mid-2010s, Dolby mandated that "native Dolby Atmos content shall NOT be up-mixed [...] by any 3rd party competitor upmixer." Xperi (DTS's parent company) publicly characterized this as "anti-competitive, anti-consumer, and a blatant abuse of Dolby's industry position." The European Commission opened an inquiry. Dolby withdrew the restrictions. (Audioholics, 2023)</p>
<p>The implication is unambiguous: Dolby spent five decades building its business on upmixing, then attempted to use its market position to prevent competitors from doing the same.</p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="4-dolby-atmos-rendering-is-upmixing--by-definition">4. Dolby Atmos Rendering Is Upmixing — By Definition<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#4-dolby-atmos-rendering-is-upmixing--by-definition" class="hash-link" aria-label="Direct link to 4. Dolby Atmos Rendering Is Upmixing — By Definition" title="Direct link to 4. Dolby Atmos Rendering Is Upmixing — By Definition" translate="no">​</a></h2>
<p>This is the central argument of this article.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="41-the-architecture-beds-objects-and-the-renderer">4.1. The Architecture: Beds, Objects, and the Renderer<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#41-the-architecture-beds-objects-and-the-renderer" class="hash-link" aria-label="Direct link to 4.1. The Architecture: Beds, Objects, and the Renderer" title="Direct link to 4.1. The Architecture: Beds, Objects, and the Renderer" translate="no">​</a></h3>
<p>Dolby Atmos supports up to <strong>128 audio tracks</strong>: a 9.1 bed (10 channels) plus up to <strong>118 dynamic audio objects</strong> with positional metadata. The Dolby Atmos Renderer Guide (v3.0, 2018) describes the renderer as working "in tandem with the DAW to render mixes to any playback environment based on audio and positional metadata."</p>
<p>In cinema, the Dolby Atmos Cinema Processor (CP850/CP950A) renders up to <strong>64 speaker feeds</strong> from the authored beds and objects. In the home, consumer receivers render to configurations ranging from 5.1.2 to 9.1.6. On headphones, binaural rendering uses HRTFs to simulate 3D.</p>
<p>In every case, the renderer's output is <strong>derived</strong> — calculated from authored content and metadata, not directly authored.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="42-the-functional-equivalence">4.2. The Functional Equivalence<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#42-the-functional-equivalence" class="hash-link" aria-label="Direct link to 4.2. The Functional Equivalence" title="Direct link to 4.2. The Functional Equivalence" translate="no">​</a></h3>
<table><thead><tr><th>Authored Content</th><th>Playback System</th><th>Renderer Action</th></tr></thead><tbody><tr><td>7.1.4 bed</td><td>5.1.2 system</td><td>Downmix — fewer speakers than authored channels</td></tr><tr><td>7.1.4 bed</td><td>9.1.6 system</td><td><strong>Derives additional channel feeds</strong> — more speakers than authored</td></tr><tr><td>Object at position (x, y, z)</td><td>Any speaker array</td><td><strong>Calculates per-speaker amplitude gains</strong> — output is always derived</td></tr></tbody></table>
<p>In the second and third cases, the renderer generates loudspeaker feeds that were never authored. The Atmos renderer uses a variant of <strong>Vector Base Amplitude Panning (VBAP)</strong> — originally published by Ville Pulkki (<em>JAES</em>, vol. 45, no. 6, pp. 456–466, 1997; the #1 most-cited JAES paper on Scopus).</p>
<p>Apply the definition from Section 2: the renderer produces loudspeaker feeds that were never authored, using a derivation algorithm applied to fewer input signals. The fact that it uses metadata rather than signal analysis does not change the nature of the operation — it changes only the <em>method</em>.</p>
<p><strong>You cannot make Dolby Atmos without upmixing, because the Atmos renderer <em>is</em> an upmixer.</strong></p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="43-the-metadata-argument">4.3. The Metadata Argument<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#43-the-metadata-argument" class="hash-link" aria-label="Direct link to 4.3. The Metadata Argument" title="Direct link to 4.3. The Metadata Argument" translate="no">​</a></h3>
<p>One might argue that Atmos is different because it carries explicit spatial metadata. But metadata is simply a different <em>encoding</em> of spatial information. A stereo recording also encodes spatial information — through inter-channel relationships established by panning laws.</p>
<p>Jens Blauert's <em>Spatial Hearing</em> (MIT Press, 1997) demonstrates that human localization relies on Interaural Time Difference (ITD), Interaural Level Difference (ILD), and spectral cues (HRTF). A stereo recording encodes ITD and ILD information through inter-channel relationships. The difference between Atmos metadata (explicit x, y, z) and stereo inter-channel relationships (encoded ILD/ITD) is one of <em>encoding method</em>, not of <em>legitimacy</em>.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="44-the-binaural-case">4.4. The Binaural Case<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#44-the-binaural-case" class="hash-link" aria-label="Direct link to 4.4. The Binaural Case" title="Direct link to 4.4. The Binaural Case" translate="no">​</a></h3>
<p>Dolby Atmos binaural rendering — delivered to hundreds of millions of headphone users via Apple Music, Tidal, and Amazon Music — convolves object-based audio with HRTFs to produce two output channels. This is the exact inverse of stereo upmixing. Both operations rely on the same psychoacoustic principles. Both produce output that was not directly authored. If one is legitimate, so is the other.</p>
<p>Research by Wenzel, Arruda, Kistler &amp; Wightman (<em>JASA</em>, vol. 94, no. 1, pp. 111–123, 1993) confirms that non-individualized HRTFs introduce systematic localization errors. Atmos binaural rendering is an imperfect derivation process, just like any upmixer.</p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="5-the-legitimate-criticisms--and-where-they-apply">5. The Legitimate Criticisms — And Where They Apply<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#5-the-legitimate-criticisms--and-where-they-apply" class="hash-link" aria-label="Direct link to 5. The Legitimate Criticisms — And Where They Apply" title="Direct link to 5. The Legitimate Criticisms — And Where They Apply" translate="no">​</a></h2>
<p>Having established that Atmos rendering is itself upmixing, we must be intellectually honest: the backlash is not entirely unfounded.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="51-artifact-generation-in-legacy-algorithms">5.1. Artifact Generation in Legacy Algorithms<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#51-artifact-generation-in-legacy-algorithms" class="hash-link" aria-label="Direct link to 5.1. Artifact Generation in Legacy Algorithms" title="Direct link to 5.1. Artifact Generation in Legacy Algorithms" translate="no">​</a></h3>
<p>Early matrix-based upmixers (including Dolby Pro Logic) had well-documented limitations: mono surround channels bandwidth-limited to 7 kHz, slow steering logic causing audible "pumping," phase artifacts.</p>
<p>FFT-based upmixers introduce latency (21–85 ms at 48 kHz) and can generate <em>pre-echo</em> and <em>musical noise</em> (Berouti, Schwartz &amp; Makhoul, <em>ICASSP</em>, 1979). Beyond artifacts, FFT-based approaches are heavy on CPU usage, making them unsuitable for live applications as well as in entry-level audio products where computational resources are limited.</p>
<p><strong>These criticisms are valid — for algorithms that exhibit these behaviors.</strong> They do not constitute an argument against upmixing as a discipline.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="52-artistic-intent-violations-at-scale">5.2. Artistic Intent Violations at Scale<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#52-artistic-intent-violations-at-scale" class="hash-link" aria-label="Direct link to 5.2. Artistic Intent Violations at Scale" title="Direct link to 5.2. Artistic Intent Violations at Scale" translate="no">​</a></h3>
<p><strong>Warner Music Group</strong> mass-upmixed catalog stereo recordings and distributed them as "Dolby Atmos" mixes on Apple Music. The community documented approximately <strong>220 tracks</strong> from legacy artists that were mechanical upmixes labeled as native Atmos content. Some tracks were subsequently reverted to stereo. (QuadraphonicQuad, 2022)</p>
<p>This directly violated Apple's guidelines: "A Dolby Atmos track must be created from multitracks or stems created from multitracks." Financial incentives compounded the problem: Apple Music offered royalty bonuses for Dolby Atmos content. (Audioholics)</p>
<p><strong>This criticism is valid — when upmixing is applied mechanically and misrepresented as native immersive content.</strong> It is a criticism of <em>deceptive practices</em>, not of the upmixing process itself.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="53-the-fake-immersive-argument">5.3. The "Fake Immersive" Argument<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#53-the-fake-immersive-argument" class="hash-link" aria-label="Direct link to 5.3. The &quot;Fake Immersive&quot; Argument" title="Direct link to 5.3. The &quot;Fake Immersive&quot; Argument" translate="no">​</a></h3>
<p>Some argue that no algorithm can create "real" immersive audio from stereo. This argument has a kernel of truth: stereo does not contain discrete height information or 3D positional metadata.</p>
<p>However, a stereo recording <em>does</em> contain substantial spatial information: panning positions (ILD), image width (ICC), depth (direct-to-reverberant ratio), diffuse/direct ratios (inter-channel correlation). These are measurable parameters defined in ISO/IEC 23003-1.</p>
<p>Bob Katz's patented <strong>K-Stereo</strong> and <strong>K-Surround</strong> processes demonstrate the principle: they "recover lost or amplify hidden ambience, space and imaging [...] without adding artificial reverberation."</p>
<p><strong>This criticism is valid when applied to algorithms that fabricate spatial content. It is not valid when applied to algorithms that analyze and redistribute the spatial information already present in the stereo encoding.</strong></p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="54-the-lossy-delivery-argument">5.4. The Lossy Delivery Argument<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#54-the-lossy-delivery-argument" class="hash-link" aria-label="Direct link to 5.4. The Lossy Delivery Argument" title="Direct link to 5.4. The Lossy Delivery Argument" translate="no">​</a></h3>
<p>Morten Lindberg (2L, 35 Grammy nominations) has stated: "The lossy version of Atmos is to me a bleak shadow of the real, uncompressed source." (Stereophile, December 2023)</p>
<p>This is a legitimate concern — but it applies to the codec and delivery chain, not to the spatialization method. It is orthogonal to the upmixing debate.</p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="6-stereo-in-dolby-atmos-the-unsolved-problem">6. Stereo in Dolby Atmos: The Unsolved Problem<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#6-stereo-in-dolby-atmos-the-unsolved-problem" class="hash-link" aria-label="Direct link to 6. Stereo in Dolby Atmos: The Unsolved Problem" title="Direct link to 6. Stereo in Dolby Atmos: The Unsolved Problem" translate="no">​</a></h2>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="61-dolbys-recommended-workflows">6.1. Dolby's Recommended Workflows<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#61-dolbys-recommended-workflows" class="hash-link" aria-label="Direct link to 6.1. Dolby's Recommended Workflows" title="Direct link to 6.1. Dolby's Recommended Workflows" translate="no">​</a></h3>
<p>When stereo content must be integrated into Atmos, the available Dolby-sanctioned workflows each fail:</p>
<p><strong>Option A: Stereo Bed Placement</strong> — Route to L/R channels. No spatial analysis occurs. The stereo image is anchored to physical speaker angles.</p>
<p><strong>Option B: Object Placement</strong> — Place L/R as objects. This fundamentally misrepresents stereo: phantom sources exist <em>between</em> channels through <em>inter-channel correlation</em>. Treating L and R as independent objects destroys the correlated sound field.</p>
<p><strong>Option C: Source Separation</strong> — Use AI to extract stems and re-pan. This is no longer the original mix. Both Apple and Dolby prohibit this.</p>
<p><strong>Option D: DSU</strong> — Apply Dolby's own upmixer. This is a general-purpose upmixer, not a precision stereo analyzer.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="62-comb-filtering-the-physics">6.2. Comb Filtering: The Physics<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#62-comb-filtering-the-physics" class="hash-link" aria-label="Direct link to 6.2. Comb Filtering: The Physics" title="Direct link to 6.2. Comb Filtering: The Physics" translate="no">​</a></h3>
<p>When correlated signal is emitted by multiple loudspeakers at different distances from the listener, frequency-dependent interference produces a <strong>comb filter</strong>. The first cancellation frequency is:</p>
<blockquote>
<p>f_null = c / (2 × Δd)</p>
</blockquote>
<p>where c is the speed of sound (~343 m/s) and Δd is the path length difference.</p>
<p>Earl Vickers (AES Paper 7916, 2009) demonstrated that phantom center images exhibit comb-filter cancellations with a measured dip of approximately −5 dB at 1.8 kHz. Zotter &amp; Frank (<em>Ambisonics</em>, Springer, 2019) note that in multi-loudspeaker playback of correlated signals, "the outmost loudspeakers are strongly reduced in level (typically around −12 dB) in order to avoid annoying phasing effects."</p>
<p>It is worth noting that the live sound industry has recognized this problem independently. L-Acoustics introduced the <strong>Stereo Mapper</strong> feature in L-ISA 3.0, which "maps existing stereo content to an immersive speaker configuration without changing the original artist's mix," conserving "a similar power distribution as traditional left/right array configurations to retain the original stereo image and overall mix." (L-Acoustics, 2025). This is a practical acknowledgment that stereo cannot simply be fed to a spatialization engine as two mono objects — it is, in essence, an upmixing solution within a spatialization framework.</p>
<p>None of Dolby's workflows <em>decode</em> the spatial information that stereo encoding contains. They either bypass it or damage it.</p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="7-the-answer-a-dedicated-stereo-upmixer">7. The Answer: A Dedicated Stereo Upmixer<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#7-the-answer-a-dedicated-stereo-upmixer" class="hash-link" aria-label="Direct link to 7. The Answer: A Dedicated Stereo Upmixer" title="Direct link to 7. The Answer: A Dedicated Stereo Upmixer" translate="no">​</a></h2>
<p>If Atmos cannot avoid upmixing, and if its native tools handle stereo poorly, the solution is not to reject upmixing — it is to upmix <em>better</em>.</p>
<p>A properly designed stereo upmixer operates on a fundamentally different premise: <strong>stereo is a spatial encoding that must be decoded before it can be rendered to multiple loudspeakers</strong>.</p>
<p>The processing chain:</p>
<ol>
<li class="">
<p><strong>Inter-channel correlation analysis</strong>: Continuously examines L/R relationships to identify spatial distribution. High-coherence components (panned sources) are distinguished from low-coherence components (diffuse ambience).</p>
</li>
<li class="">
<p><strong>Sound field reconstruction</strong>: Reconstructs the continuous energy distribution that the stereo encoding represents. Each phantom source position is identified by its ILD and correlation signature.</p>
</li>
<li class="">
<p><strong>Multi-speaker distribution</strong>: Renders across available speakers while maintaining energy balance, spatial coherence, and timbral neutrality (no comb filtering). An additional algorithm, like ICS (Interference Cancellation System), can remove residual comb-filtering that may still occur. Compared to feeding a stereo signal directly to multiple speakers, using a stereo-aware upmixer significantly reduces the comb-filtering effect.</p>
</li>
</ol>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="the-combined-approach-upmixing--spatialization">The Combined Approach: Upmixing + Spatialization<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#the-combined-approach-upmixing--spatialization" class="hash-link" aria-label="Direct link to The Combined Approach: Upmixing + Spatialization" title="Direct link to The Combined Approach: Upmixing + Spatialization" translate="no">​</a></h3>
<p>The most powerful configuration uses a dedicated stereo upmixer as a <strong>preprocessing stage</strong> before a spatialization engine:</p>
<div class="language-text codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#393A34;--prism-background-color:#f6f8fa"><div class="codeBlockContent_QJqH"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#393A34;background-color:#f6f8fa"><code class="codeBlockLines_e6Vv"><span class="token-line" style="color:#393A34"><span class="token plain">Stereo (2 ch) → Upmixer → N spatial components → Spat / L-ISA / Soundscape → Speakers</span><br></span></code></pre></div></div>
<p>In this workflow:</p>
<ol>
<li class="">The upmixer decodes the stereo field into N spatially coherent components.</li>
<li class="">Each component is fed to the spatialization engine as an independent object — but unlike raw L/R, each object carries spatially meaningful content with coherent positioning.</li>
<li class="">The spatialization engine applies its rendering algorithm (VBAP, Ambisonics, WFS) to objects that are already spatially decomposed, not arbitrarily split stereo channels.</li>
</ol>
<p>The result: the fidelity of stereo-aware upmixing combined with the flexibility of object-based spatialization. The sound designer retains full control over spatial positioning while the stereo field's encoded spatial information is preserved rather than destroyed. In a live touring context, using multiple buses the front-of-house engineer can change the space reproduction for any stem included in the master signal — maintaining standard stereo workflow compatibility while delivering immersive output.</p>
<p>This combined approach was presented and demonstrated at the <a href="https://forum.ircam.fr/article/detail/on-the-use-of-an-hsr-as-an-upmix-solution-for-stereo-reproduction-on-multi-speaker-systems/" target="_blank" rel="noopener noreferrer" class="">IRCAM Forum Workshops (March 2026)</a>, comparing four configurations on a 5.0 speaker system: stereo only, stereo through Spat (2 objects), HSR alone, and HSR + Spat — demonstrating that upmixing and spatialization are not alternatives but complementary stages in the spatial audio chain.</p>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="technical-comparison">Technical Comparison<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#technical-comparison" class="hash-link" aria-label="Direct link to Technical Comparison" title="Direct link to Technical Comparison" translate="no">​</a></h3>
<table><thead><tr><th>Criterion</th><th>Atmos Bed Placement</th><th>Atmos Object Placement</th><th>DSU (Dolby Upmixer)</th><th>Dedicated Stereo Upmixer</th></tr></thead><tbody><tr><td><strong>Stereo signal analysis</strong></td><td>None</td><td>None</td><td>General-purpose</td><td>Continuous ICC/ILD/IPD analysis</td></tr><tr><td><strong>Sound field reconstruction</strong></td><td>No</td><td>No</td><td>Partial</td><td>Yes — full spatial distribution</td></tr><tr><td><strong>Comb filter risk</strong></td><td>Low (2 speakers)</td><td>High</td><td>Medium</td><td>Low (decorrelated distribution)</td></tr><tr><td><strong>Phantom source preservation</strong></td><td>Angle-dependent</td><td>Destroyed</td><td>Approximate</td><td>Mapped to speaker array</td></tr><tr><td><strong>Latency</strong></td><td>Codec-dependent</td><td>Codec + renderer</td><td>Algorithm-dependent</td><td>5 samples (time-domain)</td></tr></tbody></table>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="8-conclusion-you-cant--so-do-it-right">8. Conclusion: You Can't — So Do It Right<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#8-conclusion-you-cant--so-do-it-right" class="hash-link" aria-label="Direct link to 8. Conclusion: You Can't — So Do It Right" title="Direct link to 8. Conclusion: You Can't — So Do It Right" translate="no">​</a></h2>
<p><strong>Why can't you make Dolby Atmos without upmixing?</strong></p>
<p>Because the Atmos renderer derives loudspeaker feeds that were never authored. Because every object rendered through VBAP produces output signals that exist nowhere in the authored content. Because Dolby built five decades of technology on exactly this principle. Because Ambisonics decoding, WFS rendering, and binaural synthesis all perform the same fundamental operation.</p>
<p>Upmixing is not a flaw in the Atmos ecosystem; it is the mechanism that makes <em>all</em> spatial audio reproduction work.</p>
<p>The industry's rejection of upmixing is therefore not a technical position — it is a branding position. The legitimate criticisms — artifact generation, the Warner Music Group scandal, careless mass-processing — are criticisms of <em>bad</em> upmixing, not of upmixing as a discipline. The productive question was never <em>whether</em> to upmix. It is: <strong>given that upmixing is unavoidable, who does it best?</strong></p>
<p>The answer is to <em>decode</em> the spatial information that stereo inherently contains and render it across the available loudspeaker array with precision, coherence, and respect for the original mix. Not as a compromise, not as a workaround — but as the technically correct solution to a problem that Dolby Atmos, by its own architecture, cannot avoid.</p>
<hr>
<h2 class="anchor anchorTargetStickyNavbar_Vzrq" id="references">References<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#references" class="hash-link" aria-label="Direct link to References" title="Direct link to References" translate="no">​</a></h2>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="patents-and-standards">Patents and Standards<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#patents-and-standards" class="hash-link" aria-label="Direct link to Patents and Standards" title="Direct link to Patents and Standards" translate="no">​</a></h3>
<ul>
<li class="">Blumlein, A.D. — UK Patent 394,325 (1931/1933). 70 claims covering stereo theory, matrix processing, and disc cutting.</li>
<li class="">EP0630168A1 — "Improved Dolby Prologic decoder."</li>
<li class="">US Patent 7,003,119 — "Matrix surround decoder/virtualizer."</li>
<li class="">ISO/IEC 23003-1 — MPEG Surround (ICC, IID, IPD).</li>
<li class="">ISO/IEC 23008-3 — MPEG-H 3D Audio.</li>
<li class="">ITU-R BS.775-4 (2022) — Multichannel stereophonic sound system.</li>
<li class="">ITU-R BS.1534-3 — MUSHRA.</li>
<li class="">ITU-R BS.2051-3 (2022) — Advanced sound system for programme production.</li>
</ul>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="peer-reviewed-publications">Peer-Reviewed Publications<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#peer-reviewed-publications" class="hash-link" aria-label="Direct link to Peer-Reviewed Publications" title="Direct link to Peer-Reviewed Publications" translate="no">​</a></h3>
<ul>
<li class="">Avendano, C. &amp; Jot, J.-M. — <em>JAES</em>, vol. 52, 2004.</li>
<li class="">Berkhout, A.J. — <em>JAES</em>, 1988.</li>
<li class="">Berouti, M., Schwartz, R. &amp; Makhoul, J. — <em>ICASSP</em>, 1979.</li>
<li class="">Blauert, J. — <em>Spatial Hearing</em>, MIT Press, 1997.</li>
<li class="">Faller, C. &amp; Breebaart, J. — AES 131st Convention, 2011.</li>
<li class="">Gerzon, M.A. — <em>JAES</em>, vol. 21, no. 1, 1973.</li>
<li class="">Goodwin, M. &amp; Jot, J.-M. — <em>ICASSP</em>, 2007.</li>
<li class="">Goodwin, M. &amp; Jot, J.-M. — AES 125th Convention, 2008.</li>
<li class="">Kraft, S. &amp; Zölzer, U. — <em>DAFx-16</em>, 2016.</li>
<li class="">Pulkki, V. — <em>JAES</em>, vol. 45, no. 6, 1997.</li>
<li class="">Rumsey, F. — <em>Spatial Audio</em>, Focal Press, 2001.</li>
<li class="">Vickers, E. — AES Paper 7916, 2009.</li>
<li class="">Walther, A. &amp; Faller, C. — <em>IEEE WASPAA</em>, 2011.</li>
<li class="">Wenzel, E.M. et al. — <em>JASA</em>, vol. 94, no. 1, 1993.</li>
<li class="">Zotter, F. &amp; Frank, M. — <em>Ambisonics</em>, Springer, 2019.</li>
</ul>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="dolby-documentation">Dolby Documentation<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#dolby-documentation" class="hash-link" aria-label="Direct link to Dolby Documentation" title="Direct link to Dolby Documentation" translate="no">​</a></h3>
<ul>
<li class=""><a href="https://professional.dolby.com/siteassets/content-creation/dolby-atmos/dolby_atmos_renderer_guide.pdf" target="_blank" rel="noopener noreferrer" class="">Dolby Atmos Renderer Guide, v3.0 (PDF)</a></li>
<li class=""><a href="https://professional.dolby.com/siteassets/tv/home/dolby-atmos/dolby-atmos-for-home-theater.pdf" target="_blank" rel="noopener noreferrer" class="">Dolby Atmos for Home Theater (White Paper)</a></li>
<li class=""><a href="https://professional.dolby.com/siteassets/products/cp850/dolby_cp850_line_product_sheet.pdf" target="_blank" rel="noopener noreferrer" class="">CP850 Product Sheet (PDF)</a></li>
<li class=""><a href="https://professional.dolby.com/siteassets/products/cp950a/dolby_cp950a_digital_brochure.pdf" target="_blank" rel="noopener noreferrer" class="">CP950A Digital Brochure (PDF)</a></li>
<li class=""><a href="https://professionalsupport.dolby.com/s/article/Source-Separation-and-Upmixing-Guidelines-for-Dolby-Atmos-Music" target="_blank" rel="noopener noreferrer" class="">Source Separation and Upmixing Guidelines</a></li>
<li class=""><a href="https://professionalsupport.dolby.com/s/article/What-are-Beds-and-Objects-in-Dolby-Atmos" target="_blank" rel="noopener noreferrer" class="">What are Beds and Objects?</a></li>
</ul>
<h3 class="anchor anchorTargetStickyNavbar_Vzrq" id="industry-sources">Industry Sources<a href="https://documentation.dam-audio.com/blog/why-cant-you-make-dolby-atmos-without-upmixing#industry-sources" class="hash-link" aria-label="Direct link to Industry Sources" title="Direct link to Industry Sources" translate="no">​</a></h3>
<ul>
<li class="">Audioholics — <a href="https://www.audioholics.com/audio-technologies/surround-sound-upmixer" target="_blank" rel="noopener noreferrer" class="">History of Surround Sound Processing: Pro Logic II</a></li>
<li class="">Audioholics — <a href="https://www.audioholics.com/audio-technologies/dolby-widthdraws-from-restricting-non-native-upmixing-a-win-for-consumers" target="_blank" rel="noopener noreferrer" class="">Dolby Withdraws Upmixing Restrictions</a></li>
<li class="">High-Def Digest — <a href="https://www.highdefdigest.com/blog/dolby-dts-auro-surround-sound-upmixer-comparison/" target="_blank" rel="noopener noreferrer" class="">DSU vs. Neural<!-- -->:X<!-- --> vs. Auro-3D</a></li>
<li class="">Stereophile — <a href="https://www.stereophile.com/content/dolby-atmos-bleak-shadow" target="_blank" rel="noopener noreferrer" class="">Dolby Atmos: A Bleak Shadow?</a>, December 2023.</li>
<li class="">QuadraphonicQuad — <a href="https://quadraphonicquad.com/threads/dolby-atmos-upmixing-on-the-streaming-services-unacceptable.32866/" target="_blank" rel="noopener noreferrer" class="">Dolby Atmos Upmixing on Streaming Services</a></li>
<li class="">Apple Music Provider Support — <a href="https://itunespartner.apple.com/music/support/5390-new-video-audio-asset-guide" target="_blank" rel="noopener noreferrer" class="">New Video and Audio Asset Guide, v5.3.13</a></li>
<li class="">IRCAM Forum — <a href="https://forum.ircam.fr/article/detail/on-the-use-of-an-hsr-as-an-upmix-solution-for-stereo-reproduction-on-multi-speaker-systems/" target="_blank" rel="noopener noreferrer" class="">On the use of HSR as an upmix solution for stereo reproduction on multi-speaker systems</a>, February 2026.</li>
<li class="">L-Acoustics — <a href="https://www.l-acoustics.com/press-releases/l-acoustics-launches-l-isa-3-0-the-most-powerful-and-accessible-immersive-audio-platform-for-live-audio-professionals-and-music-creators/" target="_blank" rel="noopener noreferrer" class="">L-ISA 3.0 Stereo Mapper</a></li>
<li class="">IEEE ETHW — <a href="https://ethw.org/Milestones:Invention_of_Stereo_Sound_Reproduction,_1931" target="_blank" rel="noopener noreferrer" class="">Milestones: Invention of Stereo, 1931</a></li>
<li class="">EMI Archive Trust — <a href="https://www.emiarchivetrust.org/alan-blumlein-and-the-invention-of-stereo/" target="_blank" rel="noopener noreferrer" class="">Alan Blumlein and Stereo</a></li>
</ul>]]></content:encoded>
            <category>Upmixing</category>
            <category>Dolby Atmos</category>
            <category>Spatial Audio</category>
            <category>Research</category>
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</rss>