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Ambisonics

Full-sphere audio capture and reproduction technology.

Principle

Ambisonics encodes the soundfield rather than discrete channels. This encoding can then be decoded for any speaker layout.

Recording ──► Encoding ──► B-Format ──► Decoding ──► Speakers

└──► Any configuration

Spherical Harmonics

Ambisonics decomposes the soundfield into spherical harmonic components:

OrderComponentsDescription
0WOmnidirectional (pressure)
1X, Y, ZThree figure-8 (velocity)
25 componentsFiner directional detail
37 componentsEven finer detail

Ambisonic Orders

First Order Ambisonics (FOA)

4 channels (W, X, Y, Z):

  • Minimum viable Ambisonics
  • ~45° angular resolution
  • Compatible with 4+ speakers

Higher Order Ambisonics (HOA)

More components = better resolution:

OrderChannelsAngular Resolution
14~45°
29~30°
316~22°
425~18°
536~15°

Channel count formula: (order + 1)²

Formats

B-Format (Legacy)

Original Ambisonic format:

  • Channel order: W, X, Y, Z
  • FuMa normalization
  • Still used in some software

AmbiX (Standard)

Modern standard:

  • ACN channel ordering
  • SN3D normalization
  • Used by YouTube 360, Facebook 360, VR

Channel Order Comparison

ChannelB-FormatAmbiX (ACN)
0WW
1XY
2YZ
3ZX

Recording

Soundfield Microphone

Tetrahedral array of 4 capsules:

  • Captures first-order B-format
  • Examples: Sennheiser Ambeo, Zoom H3-VR

Higher Order Capture

More capsules for higher orders:

  • Eigenmike: 32 capsules, up to 4th order
  • Zylia ZM-1: 19 capsules, 3rd order

Virtual Sources

Create Ambisonic content from mono sources:

  • Encode mono at specific direction
  • Mix multiple encoded sources
  • Full creative control

Decoding

Basic Decoding

Simple matrix multiplication to speaker feeds:

speaker_gains = decoder_matrix × ambisonic_signals

Decoder Types

TypeCharacteristics
BasicSimple, can have level variations
Max-rEOptimized for diffuse field
In-phaseNo negative coefficients
Dual-bandDifferent decoders for low/high freq

Binaural Decoding

Decode to headphones using HRTF:

  • VR/AR applications
  • Personal listening
  • Preview/monitoring

Advantages

  • Format independent: Same content works on any system
  • Rotation: Easy to rotate entire soundfield
  • Scalable: Trade quality for channel count
  • Future proof: Decode to systems not yet invented

Limitations

  • Complexity: More complex than channel-based
  • Order vs speakers: Need enough speakers for the order
  • Sweet spot: Decoding optimized for center
  • Bass management: Requires special handling

Software

Production

  • Reaper with Ambisonic plugins
  • IEM Plugin Suite (free)
  • Spatial Audio Designer

Decoding

  • Ambidecoder
  • IEM AllRADecoder
  • Platform-native (YouTube, Facebook)

Ambisonics and Spacelite

While Spacelite doesn't directly process Ambisonics, it can:

  • Work downstream of Ambisonic decoding
  • Complement Ambisonic systems for coverage extension
  • Handle subwoofer management for Ambisonic speakers

The HSR and Ambisonics both aim for flexible, scalable spatial audio, but with different approaches:

  • Ambisonics: Full soundfield, any configuration
  • HSR: Stereo to multichannel, preserving original image